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Design and export height maps and normal maps from layered hand written expressions. Use the outputs directly in your game, or use them indirectly as brushes and stamps for paint and 3D sculpting applications.

Preview

Watch the result of the expression update in real time in the preview window. This makes it easy to adjust the expression in ways you couldn't with just a text editor.

Material

Several materials are built in to help visualize the height and strength of your height maps. There's: metal, plastic, satin, environment, analyze, and output (height map or normal map).

Environment

There are also the environment options: panorama and solid.

Animation

There are animation options that will let you animate: U, V, and Dissolve. Animating U and V helps for testing tiling, and Dissolve helps for testing transition maps.

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Expression Layers

Expressions are separated into layers so that each height map can be designed separately. There are options to: multiply, divide, add, subtract, and select min or max height.

Soloing

Expression layers may be soloed in order to visually design one layer independently from another.

Output

Add as many output combinations you like. It supports height map and normal map, image file format, custom suffixes, and property options specific to the output type.

File formats

Save to many popular file formats:

JPG, PNG, TGA, EXR16, EXR32, EXR16SRGB, EXR32SRGB.

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